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Red Dead Redemption 2, ist ein Western-thematisierendes Action-Adventure-Spiel aus dem Jahr 2018, das von Rockstar Games entwickelt und veröffentlicht wurde. Die Story folgt dem Gesetzlosen Arthur Morgan, einem Mitglied der Van der Linde-Gang, die von Dutch van der Linde geleitet wird. Die Bande versucht, gegen das Gesetz und rivalisierende Banden im Wilden Westen zu überleben. Mehrere Charaktere treten auch schon im Vorgänger Red Dead Redeption aus dem Jahr 2010 auf.

The game focuses on Arthur's relationship with several of the gang members, including Dutch's best friend Hosea Matthews, Native American hunter Charles Smith, gunslinger Sadie Adler, experienced outlaw Micah Bell, and Red Dead Redemption protagonist John Marston. Outside of the gang, Arthur also encounters his former partner Mary Linton, as well as Native American tribe members Rains Fall and Eagle Flies. Throughout their adventures, the gang come into direct conflict with several opposing forces, including wealthy oil magnate Leviticus Cornwall, crime lord Angelo Bronte, Dutch's nemesis Colm O'Driscoll, and Pinkerton agents Andrew Milton and Edgar Ross. The game's epilogue focuses on John's relationship with his family—wife Abigail and son Jack—as well as the elderly Uncle, leading into the events of the first game.

Rockstar used motion capture to record the performances of the cast, as well as cameras to capture their facial reactions for later animation. The secretive nature of Rockstar's development processes meant that the actors and the director were unsure of the future of the characters during production; the writers continued to work on the script while the actors shot their scenes in segments. Rockstar wanted a diverse cast of characters within the Van der Linde gang and put particular focus on the individual stories behind each character. The relationships between the characters received praise from several gaming publications, and the acting has resulted in multiple awards and nominations, including a win at The Game Awards.

Konzept und Entwicklung[Bearbeiten | Quelltext bearbeiten]

Red Dead Redemption 2Pflichtangabe Text für Zitat im Zitat fehlts recording sessions began in 2013 and lasted a total of 2,200 days, led primarily by motion capture director Rod Edge. The game features 1,200 actors, 700 of whom share the game's 500,000 lines of dialogue.[1] In addition to using motion capture to record the performances, Rockstar Games also used cameras to record their facial reactions for later animation;[2] a total of around 60 or 70 cameras were used.[3] The motion capture sets were typically accurate to the dimensions of the in-game setting, which could be demonstrated in a previsualization format.[3] The secretive nature of Rockstar's development meant that Edge and the actors were unsure about the future of the characters during production;[4] the writers continued to work on the script while the actors shot their scenes in segments.[3]

Rockstar wanted a diverse cast of characters within the Van der Linde gang. Senior creative writer Michael Unsworth noted that the ensemble was advantageous when writing the narrative, as it helped to craft the story and added complexity to the game. The writers put particular focus on the individual stories behind each character, exploring their life before the gang and their reasons for remaining with the group. Unsworth felt that the gang is a "family" that offers "a sense of belonging and purpose", and analyzing each story—and each character's relationship with the protagonist—was important for the narrative.[5] Several characters were cut from the game during development as their personalities failed to add to the narrative. Some lines of dialogue from the first game, Red Dead Redemption, in which gang leader Dutch van der Linde is described as an equitable leader, allowed the team to create a diverse group of characters in the gang. The developers often allowed the actors to take scenes in their own direction to develop the characters in new ways.[5] The actors improvised some additional lines but mostly remained faithful to the script.[2]

The team decided that the player would control one character at a time in Red Dead Redemption 2, as opposed to the three protagonists simultaneously in Rockstar's previous title Grand Theft Auto V (2013), in order to follow the character more personally and understand how the events impact him.[5] They felt that a single character felt more appropriate for the narrative structure of a Western.[6] Nelson felt that the decision to limit to one protagonist shaped the other creative decisions of development. The conversations and sense of life within the gang environment were inspired by Grand Theft Auto VPflichtangabe Text für Zitat im Zitat fehlts exploration of the lives of two of the game's playable characters while the player was controlling the other one.[5] Rockstar wanted to grant agency to the player when experiencing the story of Arthur Morgan; Unsworth noted that Arthur is neither controlled by the storytellers or by the player, but by "a delicate push and pull between the two".[5] The team attempted to give the player more freedom with Arthur's relationship with other characters; when the narrative begins, Arthur has already formed relationships with the other gang members, so the team aimed to develop them in a way for the player to respond appropriately.[7]

Van-der-Linde-Gang[Bearbeiten | Quelltext bearbeiten]

Dutch van der Linde[Bearbeiten | Quelltext bearbeiten]

A 46-year-old man with gray hair and a gray beard holding a microphone and looking to the left of the camera.
Benjamin Byron Davis reprised his role as Dutch van der Linde in Red Dead Redemption 2.

Dutch van der Linde (Benjamin Byron Davis) is the leader of the Van der Linde gang. Dutch's goal is to fight back against a corrupt system of power, and he believes that enough violence will eventually change society's outlook. Early in the gang's history, Dutch took in street kids and orphans, teaching them how to read and establishing the importance of independent thinking and self-worth as they completed tasks for him.Vorlage:Sfn Shortly before the events of the game, Dutch kills an innocent woman during a botched ferry robbery in Blackwater organized by Micah Bell, forcing the gang into the heart of a blizzard. With the gang, Dutch orchestrates a robbery of a train owned by oil tycoon Leviticus Cornwall. Once the blizzard clears and the gang moves camp to Horseshoe Overlook, Dutch is confronted by Cornwall, whose hired guns attack the gang and force them to move to Clemens Point. Dutch befriends Leigh Gray, the sheriff of Rhodes, and is named one of his deputies. Meanwhile, the gang befriends the Braithwaite family, who are rivals to the Gray family. The two families soon discover the betrayal, and the Braithwaites kidnap Jack Marston. Dutch orders an assault on Braithwaite Manor, torching the building and slaughtering the family. The gang moves to Shady Belle and retrieves Jack from businessman Angelo Bronte, who gives Dutch a tip that leads to an ambush. Dutch kills Bronte for his betrayal.

After a failed bank heist forces them out of town, Dutch and several gang members become shipwrecked on Guarma, an island near Cuba. Dutch befriends revolutionary leader Hercule Fontaine, helping fight with his revolution in exchange for a ship back to the mainland. Reunited with the gang, Dutch begins to grow paranoid, refusing to rescue John Marston from prison; when Arthur Morgan and Sadie Adler rescue him, Dutch becomes furious. He later confronts and kills Cornwall, attends the hanging of his rival Colm O'Driscoll, and helps a group of Native Americans fight against the Army to distract the government from the gang. After most of the gang leaves, Dutch orchestrates the robbery of a train carrying army payroll but leaves John for dead and Abigail captured at Micah's recommendation. Dutch is later confronted by Arthur, who accuses Micah of betrayal. Dutch turns on Arthur and the newly returned John. Dutch intervenes in a fight between Arthur and Micah, and Arthur convinces him to abandon Micah and leave. In 1907, Dutch meets with Micah before John and Sadie attack Micah's new gang. In a Mexican standoff, Dutch shoots Micah, letting John finish him off, before leaving.[8] During the events of Red Dead Redemption in 1911, John tracks down Dutch, who commits suicide by backing off a cliff.[9]

When Davis was asked to reprise his role as Dutch, he was unsure of the nature and importance of the role until production began;[10] he first heard about his reprisal in mid-2013, and received about the first 100 pages of the script at the end of the year.[11] As Davis is much taller than Dutch, the animators had to adjust the height from the motion capture performances to fit the character, including eye lines of other characters. Brent Werzner stepped in as a body double for some takes.[11] Davis portrayed Dutch "in his prime"—as a charming, confident man—for about a year before playing the decline of the character.[11] Unsworth felt that Dutch views himself not as a criminal, but somebody fighting against a "corrupt system of power that's been set up to divide and suppress".[5] He noted that Dutch's "anarchic, anti-establishment rhetoric" was compelling for the gang to remain with him.[5]

Davis felt that Dutch was motivated by a "noble drive", believing in the greater good;[12] he described the character as a "principled man", but felt that he began to evolve into a villain particularly when faced against characters who were powerful figures in their areas, such as Catherine Braithwaite and Angelo Bronte.[10] Davis felt that Dutch's downfall takes place when he witnesses the corruption of other people achieving the "utopia" that he wants for his gang and realizes that he does not want the same to happen to him.[10] When Dutch does not have his best friend Hosea Matthews by his side, he is unable to hear criticism, according to Davis; when Arthur tries to help Dutch "see the light", Dutch begins to distrust him, instead turning to the "unwavering [...] support" of Micah".[10] Davis felt that Dutch's dream paradise would be at Horseshoe Overlook, in the game's second chapter, where he was constantly looking to the future. Davis says that Dutch "was a dreamer. The journey was more important than any arrival".[10] Davis felt that, by the end of the game, Dutch was also seeking redemption for his mistakes, which is why he does not harm John or his family.[13]

IGNPflichtangabe Text für Zitat im Zitat fehlts Jared Petty compared the strength and downfall of the Van der Linde gang to that of Butch Cassidy's Wild Bunch and the Hole-in-the-Wall Gang.[14] PolygonPflichtangabe Text für Zitat im Zitat fehlts Cass Marshall named Dutch one of the greatest characters of the 2010s, citing his complex development.[15]

Arthur Morgan[Bearbeiten | Quelltext bearbeiten]

A man in his early 40s with brown hair and a brown beard looking to the right of the camera.
Roger Clark was cast as main playable character Arthur Morgan.

Arthur Morgan (Roger Clark) is the protagonist and main playable character of Red Dead Redemption 2. He joined the Van der Linde gang when he was 14 years old, having lost his parents at a young age, and soon became Dutch's first protégé. Over time, Arthur transformed from a lost cause into Dutch's most dedicated enforcer.Vorlage:Sfn During the events of the game, Arthur helps the gang to survive during a blizzard, moving to Horseshoe Overlook before relocating to Clemens Point. There, Arthur becomes involved in a conflict between two warring families, which leads to the death of a gang member.

Further exploits lead the gang to Saint Denis where a failed bank heist forces some members of the gang out of town; they soon shipwreck on Guarma, but fight alongside a revolutionary in exchange for a ship back to the mainland. Reuniting with the rest of the gang, Arthur and Sadie save the captured John, much to the disdain of Dutch. Arthur reveals his growing doubts about Dutch. Arthur is soon diagnosed with tuberculosis. Shocked by the grim reality of his imminent death, he contemplates his decisions and reflects on his morals, driving his desire to protect the remnants of the gang. When Dutch ignores Arthur's plea to rescue Abigail, Arthur disavows the gang. He discovers that Micah Bell has been betraying the gang. He informs Dutch, but the latter turns on Arthur and the newly returned John. Arthur and John flee, and Arthur begs John to return to his family. Arthur is soon ambushed by the vengeful Micah, and Dutch intervenes in their fight. Arthur convinces Dutch to abandon Micah and leave. If the player has high honor, Arthur succumbs to his injuries and disease and dies peacefully; if the player has low honor, Micah executes him.[8]

For his portrayal as Arthur, Clark took main inspiration from Toshiro Mifune.[3] He found that Mifune's characters were very stoic while also having a "crazy" sense of humor, a complexity he wanted to portray within Arthur.[16] Clark also took inspiration from The Proposition (2005) as it involved a similar situation to Arthur's, wherein he is forced to betray some of his loyalties.[2] Clark wanted to portray a character that was complex enough for the player to choose his path and still make sense.[2] He aimed to portray vulnerability with Arthur's ego.[16] Clark looked to Rob Wiethoff's portrayal as John in the first game for inspiration with his performance.[12] A second love interest for Arthur was cut from the game during development.[1] Vice President of Creativity Dan Houser was interested in subverting the trope of the protagonist starting as weak and becoming stronger as the story progresses; instead, Arthur is already tough at the beginning of the game, and is "taken on a more intellectual roller coaster when his world view gets taken apart".[17] Houser felt that the decline of the American frontier has a deep impact on Arthur, noting that the character is "caught between the nastiness of nature and the brutality of encroaching industrialization in civilization".[1] Houser avoided meeting Clark on set to avoid hearing his real voice.[17]

John Marston[Bearbeiten | Quelltext bearbeiten]

A 42-year-old man with brown hair and a brown beard smiling to the left of the camera.
Rob Wiethoff returned for the role of John Marston, the main protagonist of the first game.


John Marston (Rob Wiethoff) is the secondary protagonist and playable character of Red Dead Redemption 2. When John was threatened to be lynched after being caught stealing at the age of 12, he was saved by Dutch van der Linde, who took him into his gang and raised him.Vorlage:Sfn When Abigail Roberts joined the gang, she and John fell in love and had a son, Jack. During the events of the game, John is saved by Arthur Morgan and Javier Escuella. Once he has recovered, he joins the gang on some tasks before planning and executing a successful train robbery. During a failed bank robbery, John is captured and incarcerated. Arthur and Sadie rescue him, much to the disdain of Dutch; protective of John's family, Arthur warns John to leave the gang when the time is right. John is later left for dead by Dutch during a train robbery but returns to the camp as Arthur is confronting Dutch and Micah. When Pinkertons invade the camp, Arthur and John flee. John returns to his family at Arthur's wishes.

Eight years later, in 1907, John finds honest work with Abigail, but when John fights back against outlaws threatening his employer, Abigail leaves with Jack. John works to get her back by earning enough money to buy a property at Beecher's Hope. He builds a ranch with the help of Uncle and Charles Smith, while Sadie provides him with jobs to pay off his loans. After Abigail returns, John proposes. With Sadie and Charles, John attacks Micah's new gang, where they find Dutch. In a Mexican standoff, Dutch shoots Micah, letting John finish him off, before leaving. John and Abigail later get married at their ranch.[8] During the events of Red Dead Redemption in 1911, John tracks down Bill, Javier, and Dutch, before being killed.[9]

When developing John, who is also the protagonist of the original game, the writers felt that his previous appearance could be limiting to them, since players have already resonated with the character.[5] Wiethoff, who reprises his role as John, looked to his own life when returning to the character; he always looked up to his older sister's male friends for approval in the same way that John looks up to the rest of the gang for validation.[3] He also took inspiration from the "pretty tough dudes" in his home town for John's personality.[12] Game Informer staff felt that, by the end of the game, John had developed into "the man we knew him to be in the original game: loving, faithful, honorable, and tragically doomed".[18]

Abigail Roberts[Bearbeiten | Quelltext bearbeiten]

Abigail Roberts (Cali Elizabeth Moore) is the wife of John Marston and the mother of Jack. Abigail was an orphan as a child and later earned her money as a prostitute. She was introduced to the gang around 1894 by Uncle and fell pregnant with John's son, Jack, soon afterward. Abigail cares deeply for John and Jack:Vorlage:Sfn when John is missing early in the game, she asks Arthur to search for him; and when Jack is abducted by the Braithwaites, she is visibly distraught until his return. She often commits crimes alongside the gang, including distracting the guards during the gang's robbery of the bank in Lemoyne and stealing Hosea's body from police after his death. She also attempts to join Arthur and Sadie as they rescue John from prison, but they refuse. Abigail is later kidnapped from the camp by Agent Milton. Arthur and Sadie attempt to rescue her, but the latter is captured and the former is held at gunpoint by Milton; Abigail breaks free and kills Milton. After they escape, Abigail gives Arthur the key to the gang's money, which she had found at camp, before departing to meet up with Jack.

Eight years later, in 1907, Abigail finds honest work with John, but when John fights back against outlaws threatening his employer, Abigail believes he is unwilling to give up his old ways and leaves with Jack. She returns after John takes out a bank loan and purchases a ranch, but berates him for continuing to work as a bounty hunter with Sadie. John proposes to Abigail and, after John kills Micah and finds the gang's money, the two marry and start their new life on the ranch with Jack and Uncle.[8] Four years later, during the events of Red Dead Redemption in 1911, Abigail and Jack are abducted so John will search for his former comrades; they are returned when he completes his task, and Abigail dies in 1914.[9]

Moore found ease in recording the couple's proposal scene, as both she and Wiethoff remembered their own proposals; she recalled only recording the scene twice, due to the emotion. She noted that both she and Wiethoff started crying during rehearsals for the scene.[19] Moore also became emotional during the scenes in which Jack is returned to the camp, considering if the scenario was applied to her own children.[20]

Bill Williamson[Bearbeiten | Quelltext bearbeiten]

A 43-year-old man with a brown beard and a hat, smiling slightly to the left of the camera.
Steve J. Palmer reprised his role as Bill Williamson.

Bill Williamson (Steve J. Palmer) is an enforcer of the Van der Linde gang. Born as Marion Williamson, Bill changed his name due to embarrassment. He was dishonorably discharged from military service in 1892 for attempted murder and deviancy, leading to a life of violence and alcoholism. He joined the gang after being saved by Dutch about six years before the events of the game, having been at a low point in his life. Bill is frequently bullied by the rest of the gang due to his short temper, but remains loyal to the group.Vorlage:Sfn He assists the gang on several outings, later coordinating a successful bank heist with Karen Jones in Valentine. Bill accompanies high-ranking members of the gang on several occasions, including a party at the mayor's mansion, the attack on Angelo Bronte's mansion, and the failed Saint Denis bank robbery, after which he becomes shipwrecked on Guarma with some other members of the gang. Upon their return, Bill continues to assist with robberies and, when Arthur confronts Dutch, Bill sides with the latter, eventually escaping.[8] Twelve years later, during the events of Red Dead Redemption in 1911, Bill is hunted down by John Marston and later killed.[9]

Palmer was inspired by a comment made by Abigail in the original game, where she claims that Bill was harmless when she knew him; he found her viewpoint to be interesting and decided to approach his performance in the second game with this in mind.[21] Palmer often referenced his portrayal of Bill in the original game during the production of Red Dead Redemption 2. He considered Bill to be internally insecure, having a lot to say but unable to express himself properly; he found that the most emotionally draining moment of his portrayal was during a campfire scene where Bill manages to express his emotion when explaining how Dutch saved him.[22] Palmer also expanded on a line of John's from the original game stating that Bill knows how to survive at all costs.[23] He felt that Bill was always seeking approval from his fellow gang members and thought that Bill may have chosen a different side in the story if he was told that he was accepted and appreciated within the gang.[24]

Charles Smith[Bearbeiten | Quelltext bearbeiten]

Charles Smith (Noshir Dalal) is a recent addition to the Van der Linde gang. Born to an African American father and Native American mother, Charles often struggled to find a place to belong. A quiet and reserved man, Charles is highly skilled at hunting and tracking. He joined the gang about six months before the events of the game as he agreed with their overall ideologies.Vorlage:Sfn Charles accompanies the gang on several outings, including the robbery of Cornwall's train, the rescue of Sean MacGuire, and the train robbery orchestrated by John. Charles partakes in the failed bank robbery in Saint Denis, later distracting Pinkerton guards to allow some of the gang members to escape the country. During their absence, Charles and Sadie unite and relocate the gang. Upon their return, Charles and Arthur help the Native Americans in their fight against the army; Charles eventually chooses to stay at the reservation to help protect the Native Americans. Eight years later, in 1907, Charles is participating in fighting tournaments to earn money in Saint Denis. He leaves the city to help John build his house at his new ranch and later accompanies him and Sadie as they track down and kill Micah. Charles attends John and Abigail's wedding before departing the ranch.[8]

Dalal resonated with Charles as he is half-Japanese and half-Parsi. He drew experiences from his personal life when portraying the character.[3] The original actor for Charles was recast as the team felt he did not fit.[16]

Hosea Matthews[Bearbeiten | Quelltext bearbeiten]

Hosea Matthews (Curzon Dobell) is the co-founder and second-in-command of the Van der Linde gang. Hosea first met Dutch about 20 years before the events of the game when they tried to rob each other on the road to Chicago. They quickly became friends, committing crimes and building a gang together.Vorlage:Sfn When the gang's focus changed from helping others to being focused on its survival in violent ways, Hosea began to feel disillusioned with the group but remained a loyal member. By the events of the game in 1899, Hosea is Dutch's most senior lieutenant, often voicing his disapproval of Dutch's methods and preferring to rob peacefully. Hosea barters with Catherine Braithwaite in an attempt to double-cross her and is later present when the gang attacks her manor to save Jack. At a party at the mayor's residence, Hosea discovers two lucrative leads; one is a bank robbery in Saint Denis, which he convinces Dutch to do. Hosea successfully distracts law enforcement but is captured and killed by Agent Milton in front of the bank.[8]

Dobell worked on the game generally around twice a month for four years. He familiarized himself with the original game about six months into production. Dobell did not take specific information from other media or characters for Hosea, though he used his own acting experience as basis for portraying Hosea's conman theatrics. He found that Hosea was more "reflective" than characters such as Arthur.[25] Dobell felt that Hosea's death left Dutch "exposed", and ultimately led to the gang's demise.[25]

Game Informer staff considered Hosea "most interesting when the cracks in his sweet facade show", such as when he mocks Catherine Braithwaite or pulls a pistol on Bill.[18] They felt that Hosea's death signaled the gang's demise.[18]

Jack Marston[Bearbeiten | Quelltext bearbeiten]

Jack Marston (Marissa Buccianti and Ted Sutherland) is the son of John Marston and Abigail Roberts. Buccianti portrayed the character as a young child, while Sutherland portrayed Jack as a pre-teen.[20] Jack was born into the gang, who go to great lengths to protect him. He wishes to spend more time with his father, and wants more children to spend time with at camp.Vorlage:Sfn During the events of the game, Jack is kidnapped by the Braithwaite family and given to Angelo Bronte, who treats him well and returns him to the gang when confronted. In the years that follow after the gang's dissolution, Jack and his family regularly move around the country. In 1907, they return to West Elizabeth, being briefly based at Pronghorn Ranch before Jack and his mother leave John. They return to John after he has bought a ranch at Beecher's Hope, bringing a dog named Rufus with them. Four years later, during the events of Red Dead Redemption in 1911, Abigail and Jack are abducted so John will search for his former comrades; they are returned when he completes his task. After John is killed by the Bureau of Investigation in 1911 and Abigail dies in 1914, Jack tracks down and kills bureau director Edgar Ross.[9]

MashablePflichtangabe Text für Zitat im Zitat fehlts Jess Joho described Jack as "a representation of innocence contrasting the cruelty of his surroundings", noting that he becomes more fleshed-out in the game's epilogue.[26]

Javier Escuella[Bearbeiten | Quelltext bearbeiten]

A man with black hair laughing while facing to the right of the camera.
Gabriel Sloyer took over the role of Javier Escuella, who was played by Antonio Jaramillo in the first game.

Javier Escuella (Gabriel Sloyer) is a gunman in the Van der Linde gang. Born in Nuevo Paraíso, Mexico, Javier was forced to flee after killing a high-ranking army official. He joined Dutch's gang about four years before the events of the game, discovering a strong connection to Dutch's ideologies; as a result, he is incredibly loyal to Dutch.Vorlage:Sfn During the events of the game in 1899, Javier joins Arthur on several occasions, including searching for John, robbing Leviticus Cornwall's train, and rescuing Sean. Javier partakes in the Saint Denis bank robbery, after which he becomes shipwrecked on Guarma with some other members of the gang. There, he is shot in the leg and captured by soldiers, but later rescued by Dutch and Arthur. Upon the group's return to America, Javier continues to assist with robberies and, when Arthur confronts Dutch, Javier sides with the latter, eventually escaping.[8] Twelve years later, during the events of Red Dead Redemption in 1911, Javier is hunted down by John Marston and captured or killed.[9]

Sloyer wanted players to fight against any preconceived notions about Javier from the first game, so his eventual fight against John was "even more painful".[27] Sloyer felt that Javier is "looking for home, somewhere to belong", feeling torn between grasping at the American Dream and longing for his home in Mexico.[28] Sloyer considered Javier to be a romantic, calling him the "Brad Pitt of the gang".[24] When portraying the character, Sloyer considered the life of his own father, also named Javier, and his experience with immigrating to the United States.[29] Sloyer attempted to emulate real-life Mexican bandit Joaquin Murrieta through the character of Javier, particularly in his quiet, brooding moments wherein he attempts to escape his dark past.[27]

Josiah Trelawny[Bearbeiten | Quelltext bearbeiten]

Josiah Trelawny (Stephen Gevedon) is a conman and an associate of the Van der Linde gang. A flamboyant conman, Trelawny is allowed to move in and out of Dutch's gang as he likes.Vorlage:Sfn He helps Arthur, Javier, and Charles track down Sean, acting as a distraction to some of the guards. Sometime later, he is arrested for involvement in an illegal operation; while being transported to jail, he is freed when Arthur assists the sheriff in capturing runaway fugitives. Trelawny orchestrates and participates in several heists with the gang, including a stagecoach robbery with Arthur and a heist on a lavish riverboat with Javier, Arthur, and Strauss. As the gang begins to fall apart, Trelawny quietly leaves the gang permanently with Arthur's blessing.[8]

When Gevedon was cast in the role, he initially did not know that the project was a game, and suspected that recording would take around a week. He was told that Trelawny was much different to the other gang members, wearing better clothes and acting more professionally, but was still "rough around the edges".[30] Gevedon described Trelawny's accent as a "bad Katharine Hepburn, partly because he was too uncomfortable to perform a true English accent around the British crew, as well as to keep the character mysterious.[30] Rockstar told Gevedon that they enjoyed his performance enough to expand Trelawny's role within the game. The secret revelation of the character's wife and children was added in the final years of development.[30]

Karen Jones[Bearbeiten | Quelltext bearbeiten]

A 31-year-old woman with brown hair smiling to the right of the camera.
Jo Armeniox portrayed Karen Jones in Red Dead Redemption 2.

Karen Jones (Jo Armeniox) is a thief and gunwoman in the Van der Linde gang. She is a keen scam artist who is not afraid to speak her mind.Vorlage:Sfn Karen orchestrates and participates in the robbery of the Valentine bank with Arthur, Bill, and Lenny, either pretending to be a harlot or a lost girl. She has a brief love affair with Sean MacGuire; after his death, Karen's alcoholism worsens and she is usually found drunk at camp. Karen eventually leaves the gang during its downfall, and her fate is unknown; Tilly surmises that she drank herself to death.[8]

Armeniox particularly appreciated scenes where Karen and Arthur drink and share stories.[19]

Kieran Duffy[Bearbeiten | Quelltext bearbeiten]

Kieran Duffy (Pico Alexander) is a stable boy. Originally a lowly member of the O'Driscoll gang,[18] Kieran is captured by Arthur and later coerced by Dutch to turn on his former gang members and give up the location of one of their safehouses. He soon becomes a full member of Dutch's gang, but several of its members never truly support him.Vorlage:Sfn After some time with Dutch's gang, Kieran is captured by the O'Driscolls and tortured until they discovered the gang's location. Kieran is decapitated and his eyes gouged out, and his corpse is sent back to Dutch's gang on horseback.[8]

Lenny Summers[Bearbeiten | Quelltext bearbeiten]

Lenny Summers (Harron Atkins) is a young gunman in the Van der Linde gang. He is well educated, having received good schooling as a child. At the age of 15, Lenny's father was killed while walking home at night; in retaliation, Lenny stole a gun and shot his father's killers. After spending three years on the run, Lenny joined the Van der Linde gang. He is dedicated to working hard and doing his part for the gang,Vorlage:Sfn as proven early during the events of the game when he participates in the robbery of Leviticus Cornwall's train. He forms a strong bond with Arthur, particularly when the two get drunk together in Valentine.[31] In Rhodes, Lenny tracks down a group of ex-confederates known as the Lemoyne Raiders; he and Arthur ambush their camp and kill them. Lenny later participates in the robberies of the Valentine bank and the Saint Denis trolley station, and the ambush on Angelo Bronte's mansion. During the Saint Denis bank robbery, Lenny is gunned down and killed by Pinkertons while leading the gang's escape.[8]

Game InformerPflichtangabe Text für Zitat im Zitat fehlts Jason Guisao praised Lenny's role in Red Dead Redemption 2, describing him as "a vocal reminder of the heightened racial tensions that plagued the wild frontier".[32] SlatePflichtangabe Text für Zitat im Zitat fehlts Jonathan S. Jones appreciated Lenny's "overt commentary about the brutality of life under slavery and Jim Crow".[33]

Leopold Strauss[Bearbeiten | Quelltext bearbeiten]

Leopold Strauss (Howard Pinhasik) is the bookkeeper and accountant of the Van der Linde gang.[18] He grew up poor in Vienna during the Austro-Hungarian Empire, suffering from health problems during childhood. At the age of 17, Strauss was sent on a boat to America, where he spent several years as a scam artist. He soon joined the Van der Linde gang for protection and is responsible for the gang's money-lending operation. He is typically emotionless and known for being shifty.Vorlage:Sfn As the gang moves locations, Strauss continues to operate his loansharking business, tasking Arthur with collecting the money from several debtors each time. He partakes in the robbery of a lavish riverboat in Saint Denis. After being tasked with more loansharking tasks, Arthur decides to banish Strauss from camp for ruining lives with his business. He is later captured by the Pinkertons and interrogated, but is said to have died in custody without revealing any information about the gang.[8]

Mary-Beth Gaskill[Bearbeiten | Quelltext bearbeiten]

Mary-Beth Gaskill (Samantha Strelitz) is a young thief in the Van der Linde gang. After her mother died of typhoid, Mary-Beth lived in an orphanage at a young age but ran away to take care of herself. She soon became known as a highly-skilled pickpocket, despite her kind heart and good nature. She enjoys reading and writing, and had dreams of becoming a novelist when she was young.Vorlage:Sfn During the events of the game, she assists Arthur on some occasions, including finding a lead on a train robbery and distracting a driver during a stagecoach heist. She often talks with Arthur about his life and gives him encouraging words when he tells her about his tuberculosis. As the gang begins to fall apart, Mary-Beth eventually leaves. Eight years later, in 1907, she encounters John Marston in Valentine, revealing that she has become a novelist.[18] She keeps in close contact with Tilly Jackson.

Strelitz worked on the game for around 3–4 years.[34] Strelitz felt that Mary-Beth is a sweet girl who "gets lost in the world of her books".[35] She referred to the character as "the Danielle Steel of 1899" because of her obsession with romance novels.[36] Strelitz felt that the scene in which Arthur discusses his sickness with Mary-Beth has a "gravitas" for those who play the game, but also "such an innocence ... because if someone tells you that how do you even take that all in?".[19]

Micah Bell[Bearbeiten | Quelltext bearbeiten]

A man with ginger hair and a ginger beard looking to the left of the camera.
Peter Blomquist, who previously worked with Rockstar on L.A. Noire, was cast as Micah Bell in Red Dead Redemption 2.

Micah Bell (Peter Blomquist) is a gunman and hitman in the Van der Linde gang, and the game's primary antagonist. Both Micah's father and grandfather, also named Micah Bell, were criminals; his father was once wanted for murder in five counties. Micah joined the Van der Linde gang about five months before the game's events after he saved Dutch's life during a botched deal.Vorlage:Sfn Micah convinced Dutch to rob a ferry in Blackwater, which ultimately failed and forced the gang to flee to a mining town in the mountains. Micah partakes in the Saint Denis bank robbery, after which he becomes shipwrecked on Guarma with some other members of the gang. Upon their return, Micah begins to have a stronger influence on Dutch, convincing him to confront Cornwall and later to blow up Bacchus Bridge to distract the government. Micah convinces Dutch to ignore Arthur's plea to rescue Abigail after she is kidnapped. Arthur rescues her and returns to the camp to inform Dutch that Micah has been betraying the gang; Dutch joins Micah and turns on Arthur. When Pinkertons invade the camp, the group disbands. Micah ambushes Arthur, and Dutch intervenes in their fight. Arthur convinces Dutch to abandon Micah and leave. If the player has low honor, Micah executes Arthur. Eight years later, in 1907, Micah has formed a gang of his own. John, Sadie, and Charles later track him down at his camp. In a Mexican standoff, Dutch shoots Micah, letting John finish him off.[8]

For his audition, Blomquist was required to perform a monologue, which was not related to the game's era but reflected Micah's violent tendencies. About four or five months passed until Blomquist was accepted for the role. He was not aware that Micah was one of the game's main antagonists until late in production.[37] He opted to develop the character from scratch, instead of taking specific inspiration from others.[13] Blomquist felt that his chemistry with other actors, particularly Davis as Dutch and Clark as Arthur, was crucial to the development of the characters' relationships.[37] Blomquist described the character of Micah Bell as a "slimy opportunist",[13] and found the character's villainous nature to be "liberating".[12] He did not anticipate the hatred that the character would receive from players on social media.[12] The recording of the final encounter between Micah and Arthur took place late in production, which Blomquist felt added to the emotions of the actors.[37]

Molly O'Shea[Bearbeiten | Quelltext bearbeiten]

Molly O'Shea (Penny O'Brien) is Dutch's lover and a member of the gang. Born in Dublin, Ireland to a wealthy family, Molly moved to America in search of excitement. She eventually joined the Van der Linde gang and fell in love with Dutch, but wants more in their relationship than he is prepared to give. She considers herself to be better than other members of the gang, which often leads to her exclusion.Vorlage:Sfn She eventually becomes fed up with Dutch ignoring her, and, while drunk, returns to camp and tells the gang that she informed the Pinkertons about their botched bank heist. She is killed by Susan Grimshaw for disobeying the gang's rules. Arthur later discovers that Molly did not reveal any information to the Pinkertons while interrogated.[8]

O'Brien's audition took place on Saint Patrick's Day in 2015.[38][39] She was told to audition with a "really Irish" accent and personality.[23] She had not played the original game, but watched videos after receiving the part.[23] O'Brien began to understand the character of Molly around a year into production;[40] she worked on the game for about three years.[39] She described Molly as "a very desperate character set in very extreme circumstances".[40] She found that Molly's relationship with Dutch is echoed in her relationship with the latter's actor, Benjamin Byron Davis. "Some jokes that were made while we were in our tent ... we'll still make together when we're sitting at dinner", she said.[19] When recording one of the arguments between Molly and Dutch, the director spoke with the actors separately about their motivations but did not reveal them to the other; O'Brien found that Davis' in-character ignorance to Molly frustrated her more, adding to the scene. O'Brien felt that Molly did not achieve redemption by the game's end; she stated that Molly left Ireland to move away from its working conditions and barren nature, but by affiliating herself with Dutch, denied herself the opportunity to reach redemption.[23] O'Brien's inspiration for Molly's final moments was a cry for help and a need for Dutch's attention.[39]

Mr. Pearson[Bearbeiten | Quelltext bearbeiten]

Simon Pearson (Jim Santangeli) is the cook and butcher of the Van der Linde gang. His father and grandfather were both sperm whale hunters; Pearson wished to follow in their footsteps, but the occupation was obsolete by the time he finished school. For a brief period, he was part of the United States Navy. When he moved out west, he encountered financial trouble; Dutch discovered him and invited him into the gang.Vorlage:Sfn He sends Arthur to retrieve food and supplies several times and is responsible for setting up the camp with Susan Grimshaw upon each relocation. When the gang begins to collapse, Pearson becomes unhappy and decides to leave. Eight years later, in 1907, he owns and runs the general store in Rhodes, and is married.[8]

Reverend Swanson[Bearbeiten | Quelltext bearbeiten]

Reverend Orville Swanson (Sean Haberle) is a priest and a member of the Van der Linde gang.[18] Once a clergyman, Swanson began to use morphine to ease his pain a few years before the events of the game, eventually leading to his addiction to alcohol. Over time, he has lost his sense of direction, religion, and self-esteem. He once saved Dutch's life, and thus is allowed to remain in the gang.Vorlage:Sfn Early during the events of the game, Arthur finds the drunk Swanson and saves him from a fight and an oncoming train. By the time some of the gang return from Guarma, Swanson has become sober and is functioning better. As the gang begins to fall apart, Swanson decides to leave; depending on the player's honor, Swanson may encounter Arthur a final time, bestowing wise words about the latter's path to redemption.[8] Sometime over the next eight years, by 1907, Swanson had moved to New York and become a preacher.

GamesRadarPflichtangabe Text für Zitat im Zitat fehlts Paul Walker-Emig noted the egalitarianism of the gang to offer Swanson a home and supplies while recovering from his addiction.[41] PolygonPflichtangabe Text für Zitat im Zitat fehlts Campbell criticized the trope of Swanson as the gang's "drunken, self-loathing padre".[42]

Sadie Adler[Bearbeiten | Quelltext bearbeiten]

A 34-year-old blonde-haired woman wearing a hat and holding a microphone, smiling to the left of the camera.
Alex McKenna was cast as Sadie Adler.

Sadie Adler (Alex McKenna) is a gunwoman and bounty hunter. She grew up in the mountains, where she learned to ride, shoot, and hunt. On their farm, she and her husband Jake shared the workload until he was killed by O'Driscolls in their home, where Sadie hid.Vorlage:Sfn During the events of the game, Arthur, Dutch, and Micah kill the O'Driscolls, rescuing Sadie and inadvertently setting her house ablaze. She decides to stay with the gang, vowing revenge on the O'Driscolls. Sometime later, when the gang is based at Clemens Point, Sadie becomes dissatisfied with her job of preparing food; Arthur takes her to town to run some errands, but they are attacked on their return, prompting the two to fight them off. Afterward, she seeks to be involved in the gang's heists. When the O'Driscolls assault the camp, Sadie refuses Arthur's orders to get to safety and helps the gang kill and drive away from the O'Driscolls.

When the senior members of the gang are in Guarma, Sadie and Charles unite and relocate the remainder of the group, protecting them in the meantime. After their return, Sadie and Arthur resolve to save the captured John, much to the disdain of Dutch. Sadie is present at Colm O'Driscoll's hanging, eventually leading to a firefight with the O'Driscolls. Sometime later, she and Arthur may end the O'Driscoll gang by attacking their ranch, where Sadie finally exacts revenge on the man who killed her husband. She is present during the battle against the Army at Cornwall's refinery and participates in the gang's final robbery of a train. When Abigail is captured by the Pinkertons, Sadie joins Arthur in rescuing her. As Arthur leaves to confront Dutch and Micah, Sadie takes Abigail to meet with Jack and Tilly. Seven years later, in 1907, Sadie has become a successful bounty hunter, employing John for some tasks. She tracks down Micah's new gang and attacks them with Charles and John, but gets stabbed in the stomach. She helps John by distracting Micah, but the latter holds her at gunpoint. After Dutch reveals himself and shoots Micah, John finishes off the latter. Sadie attends John and Abigail's wedding before departing.[8]

McKenna knew very little about the character and project early in development.[4] McKenna felt that she began to truly understand the character of Sadie about three years into the five-year process, only receiving small portions of the script at a time.[24] McKenna said that the scene in which Sadie gets her revenge "haunted [her] a little", as she experienced a lot of Sadie's backstory up to that point.[19] Motion capture director Rod Edge described Sadie as "so feminine but so tough".[4] McKenna appreciated the lack of stereotyping with the characters, and enjoyed her equality to Arthur instead of a love story.[4] The actors formed a close bond during production, which helped with individual performances.[19] McKenna felt that Sadie continued to travel without settling after the events of the game.[4]

Sean MacGuire[Bearbeiten | Quelltext bearbeiten]

A 39-year-old man with a brown buzz cut and a beard looking to the left of the camera.
Michael Mellamphy plays Sean MacGuire in Red Dead Redemption 2.

Sean MacGuire (Michael Mellamphy) is a gunman of the Van der Linde gang. A young Irish thief, he is a descendant of several criminals; his father, who was wanted by the government, fled to America with Sean but was caught and killed. After unsuccessfully attempting to rob Dutch's pocket watch in an alleyway, Sean joined the Van der Linde gang.Vorlage:Sfn After the gang's botched ferry robbery in Blackwater, Sean is separated and captured by bounty hunters. He is rescued by Arthur, Charles, and Javier, and the gang throws a party to celebrate his return; during the party, he and Karen have sex. Sean later joins the gang on some outings, including a train robbery and an assault on the Gray family home. He joins Arthur, Bill, and Micah on a potential job in Rhodes, but is shot in the head by a sniper while walking the street.[8]

Mellamphy was the second actor to be cast as Sean, replacing the previous actor later in the production.[24] Mellamphy worked on the game for three years, over which the character of Sean developed significantly. He eventually discovered more about the character over time; he initially did not know that Sean was a member of the Van der Linde gang. During the original audition, Mellamphy thought that the developers wanted him to portray an Irish Republican Army member. Mellamphy discovered Sean's fate about halfway through production while recording audio work. He described the character as the player's "little brother".[43]

EurogamerPflichtangabe Text für Zitat im Zitat fehlts Cian Maher described Sean as the "best Irish character in a video game yet", praising the character over previous Irish characters in Rockstar games, such as Red Dead RedemptionPflichtangabe Text für Zitat im Zitat fehlts Irish and Grand Theft Auto IVPflichtangabe Text für Zitat im Zitat fehlts McReary family.[44] Maher also appreciated the historical accuracy of the character's heritage, citing the Great Famine and subsequent emigration to the United States in the 1840s.[44]

Susan Grimshaw[Bearbeiten | Quelltext bearbeiten]

Susan Grimshaw (Kaili Vernoff) is the arbiter of the Van der Linde gang. Formerly in a relationship with Dutch, she has been a member of the gang for as long as Arthur has. After her and Dutch's relationship ended, the two have remained loyal partners. She is a leader of the gang, ensuring that work is always completed.Vorlage:Sfn Alongside Pearson, she is responsible for setting up the camp following each relocation. When Tilly disappears from camp at Shady Belle, Grimshaw tasks Arthur to help investigate. They track her down to the hideout of the Foreman Brothers, storming the house, killing some of the gang members, and rescuing Tilly. After capturing Anthony Foreman, Grimshaw encourages Arthur to kill him. Sometime later, when Molly claims that she spoke to the Pinkertons about the gang's botched bank heist, Grimshaw shoots and kills Molly for breaking the rules. After the gang falls apart and Arthur reveals Micah to be the traitor, Grimshaw joins Arthur's side; when Grimshaw is distracted, Micah shoots and kills her. Her body is later buried by Charles Smith.[8]

Vernoff worked on the game for about four-and-a-half years.[45] As production continued and she discovered more about the character, she wanted to ensure that she portrayed some of Grimshaw's vulnerabilities;[46] as production continued, she was required to re-record some dialogue as she settled into the role.[47] Vernoff enjoyed the juxtaposition of Grimshaw's character, noting that, despite her viciousness with the girls at camp, she "will go to any lengths to protect [them] and keep them from harm".[19] She felt that Grimshaw was not initially likable to players, which made her more interesting to play.[45] Vernoff felt that Grimshaw believed that the camp would not survive without her. Regarding the character's fate, Vernoff felt that Grimshaw was "defending her family and she wouldn't have it any other way".[46]

Colin Campbell of Polygon described Grimshaw as a "walking cliché", noting that her strength exists only to offer support to the male hero, comparing her to Ma Ingalls in Little House on the Prairie and Mrs. Jorgensen in The Searchers.[42]

Tilly Jackson[Bearbeiten | Quelltext bearbeiten]

Tilly Jackson (Meeya Davis-Glover) is a handmaiden of the Van der Linde gang. At the age of 12, she was kidnapped by her mother by the Foreman Brothers gang, with whom she ran for several years, enduring abuse. After she killed one of the gang members, she fled, getting into more trouble until she was found by Dutch, who brought her into the gang and taught her how to read. Resilient and capable, Tilly is unafraid to speak her mind.Vorlage:Sfn She joins Arthur, Uncle, Karen, and Mary-Beth on a trip to explore Valentine, where she is hassled by a member of the Foreman Brothers until Arthur steps in. Sometime later, Tilly is kidnapped by the Foreman Brothers and taken to their safe house; she is rescued by Arthur and Grimshaw. After the gang falls apart and Pinkertons raid their camp, Tilly takes Jack and hides, later reunited with Abigail and Sadie. Eight years later, in 1907, Tilly has married a lawyer from Haiti, with whom she is having a daughter. She keeps in close contact with Mary-Beth.[8]

Davis-Glover appreciated that the game featured a black woman standing up for herself.[48] She became emotional during the scene in which Tilly discusses killing Anthony Foreman's cousin, noting that "at a young age [Tilly] went through so much".[19] Davis-Glover was also pregnant when recording scenes of Tilly's pregnancy, but admitted that the writers did not intentionally make that connection.[19]

Uncle[Bearbeiten | Quelltext bearbeiten]

Uncle (John O'Creagh and James McBride) is one of the oldest members of the Van der Linde gang. He is a drunkard who claims to have had several wives and traveled significantly. He also claims to have been a talented gunslinger in his younger age, and contends that he suffers from terminal lumbago.Vorlage:Sfn During the events of the game, Uncle joins Arthur, Karen, Mary-Beth, and Tilly to Valentine, where he shows Arthur the local shop and shares with him a bottle of whiskey. Uncle later hears about a supposedly unguarded stagecoach of Leviticus Cornwall, which he robs alongside Arthur, Bill, and Charles; however, after dozens of Cornwall's men fight back, the four hide in a barn and are forced to fight to escape. He also later tells Arthur of a cattle rustling opportunity and discovers Molly O'Shea at a bar in Saint Denis. When the gang begins to fall apart, Uncle decides to leave.

Eight years later, in 1907, Uncle reunites with John Marston in Blackwater as the latter is buying a property. Uncle tracks down Charles Smith, and the two help John build his ranch. After the house is built, Uncle is captured by the Skinner brothers and tortured, but soon rescued by John and Charles. He recovers and continues to work on the ranch.[8] Four years later, during the events of Red Dead Redemption in 1911, Uncle poorly looks after John's farm in his absence; when soldiers and agents later attack the ranch, Uncle joins John in defending it but is shot and killed.[9]

O'Creagh was cast in the role of Uncle, replacing Spider Madison from Red Dead Redemption. O'Creagh died during production and was replaced by McBride; O'Creagh's singing lines still appear in the game.[49]

Verbündete[Bearbeiten | Quelltext bearbeiten]

The gang encounters several allies throughout the game, including Arthur's former partner, Mary Linton (Julie Jesneck), Guarman rebellion leader Hercule Fontaine (Guyviaud Joseph), U.S. Infantry Captain Lyndon Monroe (Jake Silbermann), and lovers Beau Gray (Bjorn Thorstad) and Penelope Braithwaite (Alison Barton).[50]

Downes family[Bearbeiten | Quelltext bearbeiten]

A 35-year-old woman with red hair and a yellow shirt looking to the right of the camera.
Jayme Lake portrayed Edith Downes in Red Dead Redemption 2.

The Downes family consists of Thomas (Peter Lettre) and Edith (Jayme Lake), and their son Archie (Paul Thode). Thomas obtained a loan from Leopold Strauss due to his financial problems; Arthur is sent to collect the loan and continually beats Thomas until Edith intervenes. After Thomas dies from tuberculosis, Arthur returns and collects the remainder of the loan from Edith. She and Archie move away from their home and eventually become financially unstable. Arthur is later diagnosed with tuberculosis, which he contracted from Thomas. Arthur encounters Edith prostituting in Saint Denis and Annesburg. After he saves her son from being bullied, Arthur goes to Edith and persuades her to return home. Arthur offers her and Archie money and tells them to start a new life; after some persuasion, she accepts the money and advice, forgiving Arthur before leaving. Eight years later, in 1907, Edith and Archie own several businesses and appear wealthier.[51]

Cade Onder of GameZone wrote that Arthur riding away from the Downes ranch on his first visit is "an interesting choice" by Rockstar to allow the player to "sit there and realize what you just did".[52] Onder felt that Arthur's saving of Edith and Thomas was an effective demonstration of his character arc after he is diagnosed with tuberculosis.[52]

Eagle Flies[Bearbeiten | Quelltext bearbeiten]

Eagle Flies (Jeremiah Bitsui) is the son of Rains Fall, the chieftain of the Wapiti Indians. Arthur helps Eagle Flies and his father on several occasions; after some time, Dutch also agrees to help, hoping that it will distract the Army away from the gang's activities. Dutch later works with Eagle Flies to trap soldiers in a valley to leave a message. When reinforcements attack the Indians, they are forced to fight back; while trying to rescue his friend Paytah, Eagle Flies is captured and taken to Fort Wallace. Arthur and Charles rescue him from the fort. During an attack against the Army, Eagle Flies is mortally wounded while saving Arthur from Colonel Favours. Arthur and Charles take him to his father at the reservation, where he succumbs to his wounds.[8]

Bitsui worked on the game for about three years.[53] IGNPflichtangabe Text für Zitat im Zitat fehlts Petty identified young warriors ignoring authority figures to following their angry peers is a common theme in American tribal culture.[14]

Rains Fall[Bearbeiten | Quelltext bearbeiten]

A 45-year-old man with gray hair dressed in a suit smirking towards the camera.
Graham Greene portrayed Rains Fall in Red Dead Redemption 2. Writer Dan Houser felt that Greene's role signified the game's focus on history and politics.

Rains Fall (Graham Greene) is the chieftain of the Wapiti Indians and the father of Eagle Flies. He first meets Arthur in Saint Denis, employing him to steal incriminating documents from Leviticus Cornwall's company, which is trying to move the Indians away from their reservation. Sometime later, Rains Fall rides to the gang's camp and pleads with his son and his men not to fight against the Army; they ignore his pleas, and Eagle Flies is mortally wounded. Arthur and Charles bring his body to Rains Fall, who weeps. Eight years later, in 1907, John Marston can encounter Rains Fall, who tells him that his tribe was forced to flee to Canada.

Houser felt that Greene's role signified all of the game's important points, including history and politics, adding that Greene brought a "great depth" to the game's story.[1] He described the character as a "gentle soul in [a] violent world".[1]

Antagonisten[Bearbeiten | Quelltext bearbeiten]

During the game, the gang's criminal acts bring them into conflict with various opposing forces including the wealthy oil magnate Leviticus Cornwall (John Rue), whose assets become a gang target. In response, he recruits a team of agents from the Pinkerton Detective Agency, led by Agent Andrew Milton (John Hickok) and his subordinate Agent Edgar Ross (Jim Bentley), to hunt down the gang. The gang also encounters the Saint Denis-based Italian crime lord Angelo Bronte (Jim Pirri), the controversial Guarman ruler Alberto Fussar (Alfredo Narciso), U.S. Army Colonel Henry Favours (Malachy Cleary), and Dutch's nemesis Colm O'Driscoll (Andrew Berg), leader of the rival O'Driscoll gang. Along their travels, the gang becomes entangled in the warring Gray and Braithwaite family, primarily through their affiliations with Leigh Gray (Tim McGeever), the sheriff of Rhodes, and Catherine Braithwaite (Ellen Harvey), the matriarch of the Braithwaite family. Additional enemies in the game include the Del Lobo Gang, Laramie Gang, Lemoyne Raiders, Murfree Brood, and Skinner Brothers.[50]

Angelo Bronte[Bearbeiten | Quelltext bearbeiten]

Angelo Bronte (Jim Pirri) is a wealthy Italian businessman and crime lord from Saint Denis. Bronte bought Jack Marston from the Braithwaite family after the latter abducted him; Arthur, Dutch, and John meet with Bronte and orchestrate his safe return. Bronte informs Dutch about a wealth of money at the trolley station, giving his blessing to rob it. However, the heist is a trap; the money is minimal and police are awaiting the gang. After they escape, Dutch vows revenge on Bronte. With some other gang members, he assaults Bronte's mansion, capturing him and drowning him before feeding him to an alligator.[54]

Benjamin Byron Davis claimed that the developer took some time to find an actor for Bronte before ultimately selecting Pirri.[12] Davis felt that Bronte was the man that Dutch wanted to be, which led to the later events between the two.[49]

Leviticus Cornwall[Bearbeiten | Quelltext bearbeiten]

Leviticus Cornwall (John Rue) is a wealthy man responsible for several businesses. While the gang is hiding in the mountains, they rob a train belonging to Cornwall;[55] in response, Cornwall funds and commissions the Pinkertons to bring down the gang. Cornwall tracks down Dutch in Valentine, holding John and Strauss as hostages and demanding Dutch to face him; he soon leaves, and Arthur and Dutch fight off his men. When some of the gang is on Guarma, they discover that Cornwall had close business ties with Fussar due to the island's sugar plantations. Cornwall is also responsible for driving the Wapiti Indians away from their reservations in search of oil. In Annesberg, Cornwall has a brief meeting with Pinkerton agents Milton and Ross, scolding them for their lack of progress in capturing the gang. Once the Pinkertons depart, Dutch approaches Cornwall; when Cornwall refuses his demands, Dutch shoots and kills him. His businesses continue to operate, but minimal oil was ultimately found on the Indian reservations, halting the operations.

IGNPflichtangabe Text für Zitat im Zitat fehlts Petty found Cornwall to be a parody of rich and powerful men of the era such as Andrew Carnegie, J. P. Morgan, and George Washington Vanderbilt II.[14] Scholars Hilary Jane Locke and Thomas Mackay identified Cornwall as a metaphor for American capitalism, noting a resemblance with "robber barons" like Morgan and John D. Rockefeller.Vorlage:Sfn

Rezeption[Bearbeiten | Quelltext bearbeiten]

The characters received critical acclaim. GameSpotPflichtangabe Text für Zitat im Zitat fehlts Kallie Plagge wrote that the new characters in the game contribute significantly to the quality of the story.[56] Mike Williams of USgamer felt that the secondary characters "feel like actual people" due to their varied personalities, and the player feels a closer connection when events occur in the game.[57] IGNPflichtangabe Text für Zitat im Zitat fehlts Luke Reilly praised the cultural variety within the cast of characters and the game's avoidance of caricatures.[58] Giant Bomb's Alex Navarro echoed this sentiment, noting that the characters possess humanity often lacking in other Rockstar games, particularly in the thoughtful portrayal of Arthur's internal conflicts.[59] Keza MacDonald of The Guardian felt that the characters felt more believable due to the "excellent performances with unexpected range".[60] PolygonPflichtangabe Text für Zitat im Zitat fehlts Chris Plante found the game's portrayal of Native American characters, inspired by a "mashing together of real-world people, locations, and groups into single entities", to be insensitive and confusing, but that the game's political commentary shined when focusing on the entitlement and power of the Braithwaite and Gray families.[61] Campbell of Polygon considered many of the game's characters to be cliché, including Strauss as a "sinister money lender complete with a German accent" and Trelawny as "a gentleman thief with swell togs and a crisp English accent".[42]

The introduction of Arthur Morgan as the protagonist was generally well-received. Electronic Gaming MonthlyPflichtangabe Text für Zitat im Zitat fehlts Nick Plessas found the journey of redemption for Arthur Morgan to be "far more redeeming" than John Marston's in Red Dead Redemption, noting that his sins heightened his sympathy for the character.[62] Javy Gwaltney of Game Informer felt that Arthur was a better protagonist than Marston, particularly citing his overall development and character arc.[63] Conversely, EurogamerPflichtangabe Text für Zitat im Zitat fehlts Martin Robinson considered Arthur to be less compelling than Marston, leading to a confusing narrative as a result.[64] Patrick Klepek noted a dissonance in Arthur's character inside and outside of the main story missions, making it difficult to connect with the game.[65] Campbell of Polygon wrote that Arthur "barely registers as a coherent personality", rendering the overall narrative confusing.[42]

The character performances also received praise, with Game InformerPflichtangabe Text für Zitat im Zitat fehlts Matt Bertz noting that they kept the story "grounded".[66] Bill Lavoy of Shacknews felt that the quality of the voice acting made every character "distinct and believable".[67] Dean Takahashi of VentureBeat described the performances of Benjamin Byron Davis and Roger Clark as "first-rate", praising the immersion of the acting and facial animation.[68] Colm Ahern of VideoGamer.com similarly praised the two actors, noting that their performances "would feel at home in a top HBO drama".[69] For his role as Arthur, Roger Clark won Best Performance at The Game Awards 2018,[70] and was awarded gold from PlayStation Blog.[71] He also received nominations at the 15th British Academy Games Awards,[72] the 18th Annual NAVGTR Awards,[73] and the 8th Annual New York Game Awards.[74] Cali Elizabeth Moore was nominated for the Great White Way Award for Best Acting in a Game at the New York Game Awards for her portrayal of Abigail,[74] while Alex McKenna was nominated for Performance in a Drama, Supporting at the NAVGTR Awards for her role as Sadie.[73]

Einzelnachweise[Bearbeiten | Quelltext bearbeiten]

  1. a b c d e Harold Goldberg: How the West Was Digitized: The making of Rockstar Games' Red Dead Redemption 2. In: Vulture. New York Media, 14. Oktober 2018, abgerufen am 10. Mai 2019.
  2. a b c d Hayes Madsen: Red Dead Redemption 2 Interview: The Actor Behind Arthur Morgan Talks About Becoming the Main Character, Lenny Scene & More. Twinfinite, 19. Februar 2019, abgerufen am 12. Mai 2019.
  3. a b c d e f Patrick Shanley: How 'Red Dead Redemption 2's' Stars Brought a New Western Classic to Life. In: The Hollywood Reporter. Eldridge Industries, 8. November 2018, abgerufen am 14. Mai 2019.
  4. a b c d e Rachel Weber: The making of Red Dead Redemption 2's incredible Mrs. Adler. In: GamesRadar. Future plc, 7. März 2019, abgerufen am 13. Mai 2019.
  5. a b c d e f g h Brian Crecente: The Story Behind the Story of 'Red Dead Redemption 2'. In: Variety. Penske Media Corporation, 24. Oktober 2018, abgerufen am 8. Mai 2019.
  6. Patrick Shanley: Rockstar Games Reveals New Plot Details for 'Red Dead Redemption 2' (Exclusive). In: The Hollywood Reporter. Eldridge Industries, 7. September 2018, abgerufen am 10. Mai 2019.
  7. Dean Takahashi: Red Dead Redemption 2: A deep dive into Rockstar's game design. VentureBeat, 5. Dezember 2018, abgerufen am 11. Mai 2019.
  8. a b c d e f g h i j k l m n o p q r s t u v w Mike Williams: Red Dead Redemption 2 Spoilers FAQ: Endings, Deaths and More. In: USgamer. Gamer Network, 5. November 2019, abgerufen am 13. Januar 2020.
  9. a b c d e f g David Meikleham, Ford James: Red Dead Redemption story recap: Everything you need to know before playing Rockstar's sequel. In: GamesRadar. Future plc, 21. August 2019, abgerufen am 13. Januar 2020.
  10. a b c d e Ed McGlone: Red Dead Redemption 2 Interview: The Actor Behind Dutch Discusses "The Plan", Pivotal Story Moments, & Reprising His Role. Twinfinite, 19. Februar 2019, abgerufen am 12. Mai 2019.
  11. a b c Sam White: Red Dead Redemption 2 interview: The actor behind Dutch reveals all. In: GQ. Condé Nast, 13. April 2019, abgerufen am 26. Mai 2019.
  12. a b c d e f Exclusive Interview: Campfire chat with the stars of Red Dead Redemption 2. In: Shacknews. Gamer Hub, 1. Februar 2019, abgerufen am 25. Mai 2019.
  13. a b c Cade Onder: Interview: Reflecting on five years with five members of Red Dead Redemption 2's cast. In: GameZone. 18. März 2019, abgerufen am 25. Mai 2019.
  14. a b c Jared Petty: How Historically Accurate is Red Dead Redemption 2? In: IGN. Ziff Davis, 25. Dezember 2018, abgerufen am 6. März 2020.
  15. Colin Campbell: The 70 best video game characters of the decade. In: Polygon. Vox Media, 27. November 2019, archiviert vom Original am 27. November 2019; abgerufen am 3. Juni 2020.
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Bibliographie[Bearbeiten | Quelltext bearbeiten]

  • Hilary Jane Locke, Thomas Ashley Mackay: "You Are a True Progressive": Red Dead Redemption 2 and the Depiction and Reception of Progressive Era Politics. In: The Journal of the Gilded Age and Progressive Era. 20. Jahrgang. Cambridge University Press, 2021, S. 174–193, doi:10.1017/S153778142000064X.
  • James Price (Hrsg.): Red Dead Redemption 2: The Complete Official Guide — Collector's Edition. Piggyback, United States of America 2018, ISBN 978-1-911015-56-7.


Red Dead Redemption 2 ist ein von Rockstar Games entwickeltes und veröffentlichtes Videospiel, das 2018 für verschiedene Plattformen erschien. Es handelt sich um ein Action-Adventure-Spiel, das im Wilden Westen des späten 19. Jahrhunderts spielt. Das Spiel erzählt die Geschichte des Protagonisten Arthur Morgan und seiner Bande, die versuchen, in einer sich verändernden Welt zu überleben.

Hauptcharaktere[Bearbeiten | Quelltext bearbeiten]

Arthur Morgan[Bearbeiten | Quelltext bearbeiten]

Arthur Morgan ist der Protagonist von Red Dead Redemption 2. Als langjähriges Mitglied der Van-der-Linde-Gang verkörpert er den archetypischen Outlaw des Wilden Westens. Arthur zeichnet sich durch seine kraftvolle Erscheinung, seine Fähigkeiten als Revolverheld und seine Fähigkeit, mit dem Pferd umzugehen, aus. Doch hinter seiner robusten Fassade verbirgt sich ein komplexer und facettenreicher Charakter. Arthur ist loyal gegenüber der Gang und ihrem Anführer Dutch van der Linde, den er als eine Art Vaterfigur betrachtet. Im Verlauf des Spiels erfährt Arthur jedoch eine persönliche Transformation. Er wird mit den Konsequenzen seiner Taten konfrontiert und beginnt, seine eigenen moralischen Überzeugungen zu hinterfragen. Arthur stellt den inneren Konflikt zwischen dem Leben als Gesetzloser und dem Streben nach persönlicher Erlösung dar. Spieler erleben seine Entwicklung durch die Entscheidungen, die sie während des Spiels treffen, und sehen, wie Arthur mit den Herausforderungen einer sich verändernden Welt und den Opfern, die er bringen muss, um zu überleben, ringt. Seine Geschichte ist geprägt von emotionalen Höhen und Tiefen, während er versucht, seinen Platz in einer Welt zu finden, die unaufhaltsam dem Untergang entgegensteuert.

Dutch van der Linde[Bearbeiten | Quelltext bearbeiten]

Dutch van der Linde ist einer der zentralen Charaktere in Red Dead Redemption 2. Als Anführer der Van-der-Linde-Gang verkörpert er den visionären Outlaw des Wilden Westens. Dutch ist ein charismatischer Redner und erfahrener Bandit. Er hat eine magnetische Persönlichkeit und die Fähigkeit, Menschen für seine Ideale zu begeistern. Dutch glaubt an eine Welt ohne Gesetze, in der die Gang ihre Freiheit bewahren und ihr eigenes Glück schaffen kann. Im Verlauf des Spiels wird jedoch deutlich, dass Dutch zunehmend von Paranoia und Größenwahn geprägt ist. Seine Entscheidungen und sein Verhalten werden immer fragwürdiger, während er versucht, seine Vision umzusetzen. Dutchs zunehmende Unberechenbarkeit führt zu Spannungen innerhalb der Gang und trägt dazu bei, dass sie dem Untergang geweiht ist. Spieler erleben die schrittweise Transformation von Dutchs charismatischer Führungspersönlichkeit zu einem gebrochenen Mann, der bereit ist, alles zu opfern, um seinen eigenen Überzeugungen treu zu bleiben. Dutch van der Linde steht für die dunklen Seiten des Wilden Westens und stellt die Frage auf, wie weit man gehen kann, um seine Träume zu verwirklichen.

John Marston[Bearbeiten | Quelltext bearbeiten]

John Marston ist ein weiterer Protagonist im Spiel. Als Mitglied der Van-der-Linde-Gang verkörpert er den ehemaligen Outlaw, der versucht, ein neues Leben zu führen. John ist ein enger Vertrauter von Arthur Morgan und Dutch van der Linde. Mit seinem unverkennbaren Cowboy-Stil und seiner Scharfschützenfähigkeit ist er ein wertvolles Mitglied der Gang.

John hat eine komplizierte Vergangenheit als Gesetzloser, aber er strebt danach, seine Familie zu schützen und ein ehrliches Leben zu führen. Seine Beziehung zu seiner Frau Abigail und seinem Sohn Jack ist von großer Bedeutung für ihn, und er tut alles, um sie vor den Gefahren des Wilden Westens zu bewahren.

Die Spieler, die den Vorgänger Red Dead Redemption gespielt haben, werden John Marston als Hauptcharakter wiedererkennen. Red Dead Redemption 2 bietet einen tiefen Einblick in Johns Hintergrundgeschichte und zeigt, wie er zu dem Mann wurde, den die Spieler in seinem späteren Leben kennen. John verkörpert die Hoffnung auf Erlösung und den Willen, seine Fehler wiedergutzumachen.

Im Spiel kämpft John mit den Konflikten zwischen seiner Vergangenheit als Gesetzloser und seinem Streben nach einem friedlichen Leben. Spieler haben die Möglichkeit, seine Geschichte mitzugestalten und seine Beziehung zu anderen Charakteren innerhalb und außerhalb der Van-der-Linde-Gang zu formen. John Marston repräsentiert die zerrissene Natur eines Mannes, der zwischen seinen Verpflichtungen und seinen persönlichen Wünschen gefangen ist.

Abigail Roberts[Bearbeiten | Quelltext bearbeiten]

Abigail Roberts ist die Frau von John Marston und die Mutter seines Kindes. Abigail ist eine selbstbewusste und starke Frau, die die Herausforderungen des Lebens im Wilden Westen meistert. Obwohl sie kein offizielles Mitglied der Van-der-Linde-Gang ist, spielt sie eine bedeutende Rolle bei der Unterstützung und Motivation ihres Mannes.

Abigail hat eine bewegte Vergangenheit als ehemalige Prostituierte und Banditin, doch sie hat sich für ein besseres Leben entschieden. Sie ist entschlossen, ihre Familie zu beschützen und einen sicheren Ort für ihren Sohn Jack zu schaffen. Abigail zeigt einen starken Willen und ist bereit, sich gegen alle Widrigkeiten zu behaupten.

Im Spiel entwickelt sich die Beziehung zwischen John und Abigail weiter, während sie gemeinsam versuchen, ein neues Leben aufzubauen. Ihre Liebe und ihr Engagement füreinander sind ein Ankerpunkt für John und geben ihm die Motivation, seine Vergangenheit endgültig hinter sich zu lassen. Abigail ist eine starke, unabhängige Frau, die als Rückgrat der Familie Marston fungiert und den Spielern eine emotionale Verbindung zu den Charakteren ermöglicht.

Jack Marston[Bearbeiten | Quelltext bearbeiten]

Jack Marston ist der Sohn von John und Abigail Marston und wächst unter den schwierigen Bedingungen des Wilden Westens auf. Jacks Charakter wird im Laufe des Spiels weiterentwickelt und zeigt seine Stärke und Entschlossenheit, während er versucht, seine Familie zu beschützen.

Als junger Junge ist Jack neugierig und lernt schnell. Er sieht zu seinem Vater John auf und strebt danach, ein tapferer und ehrenhafter Mann zu werden. Obwohl er noch jung ist, findet Jack bereits seinen Platz in der Van-der-Linde-Gang und unterstützt seine Eltern, wo er kann.

Die Spieler erleben Jacks Wachstum und seine Bemühungen, den Widrigkeiten des Wilden Westens standzuhalten. Er stellt sich den Herausforderungen mutig entgegen und beweist seinen Mut und seine Loyalität gegenüber seiner Familie. Jack ist ein Symbol für die Hoffnung auf eine bessere Zukunft und verkörpert den Wunsch nach einem friedlichen Leben in einer Welt voller Gewalt und Unsicherheit.

Im Verlauf des Spiels wird deutlich, dass Jack sowohl von seinem Vater als auch von seiner Mutter geprägt ist. Ihre Werte und Lehren spiegeln sich in seinem Verhalten und seinen Entscheidungen wider. Jack Marston repräsentiert die nächste Generation im Wilden Westen und die Hoffnung auf ein erfülltes Leben abseits von Gewalt und Verbrechen.

Javier Escuella[Bearbeiten | Quelltext bearbeiten]

Javier Escuella verkörpert den mexikanischen Revolverhelden mit einer bewegten Vergangenheit. Javier ist ein erfahrener Schütze und ein loyales Mitglied der Gang.

Ursprünglich stammt Javier aus Mexiko und schließt sich der Van-der-Linde-Gang an, um vor den Konsequenzen seiner Vergangenheit zu fliehen. Er wird als tapferer und mutiger Mann dargestellt, der seine Fähigkeiten im Umgang mit Waffen und Pferden meisterhaft beherrscht. Javier hat eine tiefe Verbundenheit zu Dutch van der Linde und teilt dessen Vision von einem Leben in Freiheit und Unabhängigkeit.

Im Spiel hat Javier mehrere wichtige Auftritte und beteiligt sich an verschiedenen Raubüberfällen und Missionen der Gang. Seine Präsenz bringt eine gewisse Leichtigkeit und Loyalität in die Bande. Javier ist bekannt für seinen Charme, seine Tapferkeit und seinen scharfen Verstand.

Javier Escuella repräsentiert die kulturelle Vielfalt und die unterschiedlichen Hintergründe der Mitglieder der Van-der-Linde-Gang. Sein Charakter trägt zur Atmosphäre des Wilden Westens bei und zeigt die Gemeinschaft und das Zusammengehörigkeitsgefühl, das die Gang in schwierigen Zeiten zusammenhält. Javier ist ein treuer Freund und Verbündeter, der seine Fähigkeiten und Ressourcen einsetzt, um die Ziele der Gang zu erreichen.

Josiah Trelawny[Bearbeiten | Quelltext bearbeiten]

Josiah Trelawny tritt der Van-der-Linde-Gang als mysteriöser Trickbetrüger bei. Josiah ist ein Mann mit vielen Talenten, der über eine Reihe von Fähigkeiten verfügt, die ihm helfen, in der Welt des Wilden Westens zu überleben.

Josiah Trelawny ist ein Meister der Täuschung und des Betrugs. Er beherrscht die Kunst der Illusion und des geschickten Auftretens. Mit seinen raffinierten Tricks und seiner Fähigkeit, Menschen zu täuschen, findet er schnell seinen Platz in der Gang. Obwohl seine wahren Absichten oft im Verborgenen bleiben, ist Josiah dennoch ein treues Mitglied und unterstützt die Gang bei verschiedenen Plänen und Operationen.

Josiah verleiht der Van-der-Linde-Gang eine gewisse Raffinesse und bringt eine Prise Geheimnis in die Gruppe. Sein Wissen über Betrügereien und seine Verbindungen zu zwielichtigen Gestalten ermöglichen es der Bande, sich in gefährlichen Situationen einen Vorteil zu verschaffen. Josiah fungiert oft als Berater und Planer, der mit seiner scharfen Intelligenz und seinem Einfallsreichtum wertvolle Beiträge leistet.

Trotz seiner undurchsichtigen Natur und seiner verborgenen Motive bleibt Josiah Trelawny ein faszinierender und geheimnisvoller Charakter. Seine Anwesenheit in der Van-der-Linde-Gang verleiht dem Spiel eine gewisse Magie und zeigt die Vielfalt der Persönlichkeiten und Fähigkeiten innerhalb der Bande.

Karen Jones[Bearbeiten | Quelltext bearbeiten]

Karen Jones spielt als Mitglied der Van-der-Linde-Gang eine große Rolle in der Geschichte des Spiels. Karen ist eine selbstbewusste und temperamentvolle Frau, die sich in der rauen Welt des Wilden Westens behauptet.

Karen ist bekannt für ihren frechen und sarkastischen Charakter. Sie ist eine exzentrische Persönlichkeit, die gerne feiert und die Grenzen auslotet. Ihre Fähigkeiten als Manipulatorin und ihre Kunst, Menschen um den Finger zu wickeln, machen sie zu einer wertvollen Verbündeten für die Van-der-Linde-Gang.

Im Spiel ist Karen eine starke und unabhängige Frau, die ihren Platz in einer von Männern dominierten Welt sucht. Sie zeigt Mut und Entschlossenheit und nimmt an verschiedenen Überfällen und Missionen der Gang teil. Karen stellt sich den Herausforderungen und Gefahren des Wilden Westens und trägt dazu bei, die Bande in schwierigen Zeiten zusammenzuhalten.

Während des Spiels entwickelt sich Karens Charakter weiter, und die Spieler lernen ihre Hintergrundgeschichte und ihre Motivationen besser kennen. Sie ist eine komplexe Figur, die mit inneren Konflikten kämpft und ihre eigenen Dämonen zu bewältigen hat. Trotzdem ist sie immer bereit, für die Gang einzustehen und ihren Beitrag zu leisten.

Kieran Duffy[Bearbeiten | Quelltext bearbeiten]

Kieran Duffy trägt zur Dynamik und Geschichte des Spiels bei. Kieran ist ein irischer Einwanderer und hat einen schwierigen Hintergrund, der von Gewalt und Verlust geprägt ist.

Im Spiel wird Kieran als ein ängstlicher und gequälter Charakter dargestellt. Er hat eine dunkle Vergangenheit als Gesetzloser, bevor er sich der Gang anschließt. Kieran ist bekannt für seine Fähigkeiten als Reiter und als Jäger und trägt dazu bei, die Bande mit Nahrung und Vorräten zu versorgen.

Trotz seiner Vergangenheit und seiner inneren Kämpfe ist Kieran ein loyales Mitglied der Gang. Er stellt sich den Herausforderungen des Wilden Westens und versucht, seine Schuldgefühle zu überwinden. Kieran entwickelt eine enge Beziehung zu einigen Mitgliedern der Gang und wird zu einem Vertrauten und Verbündeten.

Im Laufe des Spiels erfahren die Spieler mehr über Kierans Hintergrundgeschichte und seine persönlichen Dämonen. Seine Entwicklung als Charakter ist von Bedeutung und zeigt, wie Menschen in einer brutalen und rauen Welt versuchen, ihre Vergangenheit zu bewältigen und nach vorne zu schauen.

Lenny Summers[Bearbeiten | Quelltext bearbeiten]

Lenny Summers ist ein junger, talentierter Outlaw, der für seinen Humor und seine Fähigkeiten als Dieb bekannt ist.

Lenny ist ein enger Freund von Arthur Morgan und entwickelt im Laufe des Spiels eine tiefe Bindung zu ihm. Er ist ein unerschrockener und mutiger Charakter, der sich den Herausforderungen des Wilden Westens stellt. Lenny ist ein guter Schütze und eine wertvolle Unterstützung für die Gang in gefährlichen Situationen.

Als Afroamerikaner ist Lenny auch mit den Vorurteilen und dem Rassismus seiner Zeit konfrontiert. Er kämpft gegen die Diskriminierung an und versucht, seinen Platz in einer von Vorurteilen geprägten Welt zu finden. Lenny zeigt Stärke und Widerstandsfähigkeit in seinem Kampf gegen Ungerechtigkeit und Unterdrückung.

Trotz der Widrigkeiten bewahrt Lenny seinen Sinn für Humor und seine positive Einstellung. Er bringt eine Leichtigkeit und ein gewisses Maß an Ausgelassenheit in die Van-der-Linde-Gang und sorgt für viele humorvolle Momente im Spiel.

Leopold Strauss[Bearbeiten | Quelltext bearbeiten]

Leopold Strauss ist ein jüdischer Bankier und Geldverleiher, der sich der Gang anschließt, um seine eigenen Interessen zu verfolgen.

Im Spiel wird Strauss als intelligenter und geschäftstüchtiger Mann dargestellt. Er hat ein Gespür für Finanzen und Wirtschaft und bringt seine Fähigkeiten in die Bande ein, indem er Geldgeschäfte und Gläubigerbeziehungen verwaltet. Strauss ist dafür bekannt, dass er rücksichtslos seine Schulden eintreibt und mit harter Hand vorgeht.

Obwohl er nicht immer beliebt ist, erfüllt Strauss eine wichtige Funktion in der Gang. Er ist verantwortlich für die finanziellen Angelegenheiten und hilft dabei, die Ressourcen und die Stabilität der Bande zu sichern. Seine Präsenz bringt eine gewisse Ordnung und Struktur in die chaotische Welt der Gesetzlosen.

Im Laufe des Spiels werden jedoch auch die moralischen Dilemmata von Strauss deutlich. Seine Methoden und seine Gier nach Geld werfen Fragen nach Ethik und Verantwortung auf. Die Spieler werden mit den Konsequenzen seiner Handlungen konfrontiert und müssen entscheiden, wie sie mit seinem Charakter umgehen wollen.

Mary-Beth Gaskill[Bearbeiten | Quelltext bearbeiten]

Mary-Beth Gaskill ist eine junge Frau mit einem guten Herzen und einem starken Sinn für Gerechtigkeit.

Mary-Beth zeichnet sich durch ihre Hilfsbereitschaft und ihre Intelligenz aus. Sie ist eine begabte Schriftstellerin und eine hervorragende Geschichtenerzählerin, was sie zu einer wichtigen Quelle der Unterhaltung und Inspiration für die Gang macht. Mary-Beth hat einen optimistischen Blick auf die Welt und versucht, das Beste aus jeder Situation zu machen.

Als Mitglied der Gang engagiert sich Mary-Beth in verschiedenen Raubüberfällen und Missionen. Sie beweist Mut und Entschlossenheit und unterstützt die Bande mit ihren Fähigkeiten. Gleichzeitig ist sie aber auch bemüht, ihre eigene Unschuld und ihre Werte in einer zunehmend korrupten und gewalttätigen Umgebung zu bewahren.

Mary-Beth Gaskill repräsentiert die Hoffnung und die Menschlichkeit in Red Dead Redemption 2. Trotz der widrigen Umstände des Wilden Westens bleibt sie eine optimistische und mitfühlende Figur. Sie ist ein Gegenpol zu der harten Realität der Bande und bringt eine gewisse Wärme und Menschlichkeit in die Geschichte.

Micah Bell[Bearbeiten | Quelltext bearbeiten]

Micah Bell ist ein brutaler und manipulativer Outlaw, der sich als Verräter entpuppt.

Micah Bell ist bekannt für seine Rücksichtslosigkeit und Gewaltbereitschaft. Er hat kein Problem damit, andere Mitglieder der Gang zu verraten oder für seine eigenen egoistischen Ziele zu opfern. Micahs Persönlichkeit und Handlungen stellen eine ständige Bedrohung für die Bande dar und spalten sie zutiefst.

Im Spiel wird Micah als skrupelloser Antagonist dargestellt, der hinterhältige Pläne schmiedet und die Gang immer tiefer in den Abgrund führt. Seine Gier nach Macht und Reichtum kennt keine Grenzen, und er ist bereit, über Leichen zu gehen, um seine Ziele zu erreichen.

Die Beziehung zwischen Micah und den anderen Mitgliedern der Gang ist von Misstrauen und Konflikten geprägt. Seine Anwesenheit führt zu Spannungen und spaltet die Bande in verschiedene Lager. Die Spieler werden mit moralischen Entscheidungen konfrontiert, wenn es darum geht, mit Micah und seinen Machenschaften umzugehen.

Molly O’Shea[Bearbeiten | Quelltext bearbeiten]

Molly O’Shea ist eine leidenschaftliche und temperamentvolle Frau, die mit ihrer emotionalen Natur für Aufsehen innerhalb der Gang sorgt.

Molly O'Shea ist eine irische Einwanderin, die sich der Gang angeschlossen hat. Sie ist bekannt für ihre impulsiven Ausbrüche und ihre Unfähigkeit, ihre Emotionen zu kontrollieren. Molly ist eine gefühlvolle und leidenschaftliche Frau, die sich nach einem besseren Leben sehnt und die Bande als ihre Familie betrachtet.

Im Verlauf des Spiels wird deutlich, dass Molly mit inneren Konflikten zu kämpfen hat. Ihre Beziehung zu Dutch van der Linde, dem Anführer der Gang, wird zunehmend angespannt, und sie fühlt sich vernachlässigt und ungeliebt. Mollys emotionaler Zustand und ihre Unzufriedenheit haben Auswirkungen auf das Gleichgewicht innerhalb der Gang.

Mollys Handlungen haben Konsequenzen, die die Bande beeinflussen und zu Spannungen führen. Ihre Rolle und ihr Verhalten tragen zur Atmosphäre des Spiels bei und verdeutlichen die Herausforderungen und Konflikte, mit denen die Mitglieder der Gang konfrontiert sind.

Mr. Pearson[Bearbeiten | Quelltext bearbeiten]

Mr. Pearson ist der Koch und Versorger der Gang und sorgt dafür, dass die Mitglieder ausreichend verpflegt werden.

Mr. Pearson ist für seine Fähigkeiten in der Zubereitung von Mahlzeiten und das Beschaffen von Vorräten bekannt. Er hat ein Talent dafür, selbst aus den knappsten Ressourcen schmackhafte Gerichte zu zaubern. Seine kulinarischen Fähigkeiten tragen dazu bei, das Wohlbefinden und die Moral der Gang aufrechtzuerhalten.

Als Charakter ist Mr. Pearson loyal und zuverlässig. Er ist eine vertrauenswürdige Figur in der Gang und ein treuer Unterstützer von Dutch van der Linde, dem Anführer der Bande. Mr. Pearson kümmert sich um das Wohl der Gruppe und geht bei der Beschaffung von Vorräten und anderen Ressourcen keine Kompromisse ein.

Im Verlauf des Spiels entwickelt sich die Beziehung zwischen Mr. Pearson und den anderen Mitgliedern der Gang. Spieler haben die Möglichkeit, mit ihm zu interagieren und seine Geschichte näher kennenzulernen. Mr. Pearson verkörpert die Bedeutung von Gemeinschaft und Zusammenhalt innerhalb der Van-der-Linde-Gang.

Reverend Swanson[Bearbeiten | Quelltext bearbeiten]

Reverend Swanson ist ein Mann des Glaubens, der sich der Bande angeschlossen hat, um spirituellen Beistand zu leisten.

Reverend Swanson wird als ein spiritueller Führer und moralische Autorität innerhalb der Gang dargestellt. Er predigt von Nächstenliebe und Erlösung und versucht, die Mitglieder der Bande auf den rechten Weg zu bringen. Reverend Swanson gibt sich Mühe, seinen Glauben trotz der schwierigen Umstände des Wilden Westens aufrechtzuerhalten.

Trotz seines Auftretens als respektierter Reverend ist Swanson jedoch kein vollkommener Charakter. Er hat mit persönlichen Dämonen zu kämpfen und wird von seiner Sucht nach Alkohol geplagt. Sein Ringen mit seinen eigenen Schwächen verleiht ihm eine menschliche und verletzliche Seite.

Die Spieler haben die Möglichkeit, Reverend Swanson besser kennenzulernen und seine Hintergrundgeschichte zu erforschen. Sie können mit ihm interagieren und seine Ansichten über Moral, Glauben und das Leben im Wilden Westen erfahren.

Sadie Adler[Bearbeiten | Quelltext bearbeiten]

Sadie Adler ist eine starke und mutige Frau, die sich gegen die Widrigkeiten des Wilden Westens behauptet.

Sadie beginnt als eine der wenigen Überlebenden einer brutalen Attacke auf ihre Siedlung und tritt später der Van-der-Linde-Gang bei, um Rache zu nehmen und Gerechtigkeit zu suchen. Sie entwickelt sich zu einer entschlossenen Kämpferin und wird eine wertvolle Verbündete der Bande.

Sadie ist bekannt für ihre hervorragenden Fähigkeiten im Umgang mit Waffen. Sie ist eine ausgezeichnete Schützin und kämpft mit Hingabe für das, woran sie glaubt. Sadie ist zielstrebig und setzt sich kompromisslos für das ein, was ihr wichtig ist.

Im Spiel entfaltet sich Sadie als eine Figur, die ihre Vergangenheit überwindet und ihre Stärke findet. Sie stellt sich den Herausforderungen des Wilden Westens und beweist ihre Entschlossenheit bei verschiedenen Missionen und Auseinandersetzungen.

Sadie Adler repräsentiert die Rolle der Frauen im Wilden Westen und bricht mit traditionellen Geschlechterrollen. Sie ist eine inspirierende Figur, die den Spielern zeigt, dass Mut und Entschlossenheit keine Geschlechtergrenzen kennen.

Sadie bringt eine erfrischende Energie und eine gewisse Unberechenbarkeit in die Van-der-Linde-Gang. Sie ist eine Quelle der Stärke und Motivation für die anderen Mitglieder der Bande. Ihre Präsenz in Red Dead Redemption 2 verleiht der Geschichte Tiefe und zeigt die Vielfalt der Persönlichkeiten und Hintergründe innerhalb der Gang.

Sean MacGuire[Bearbeiten | Quelltext bearbeiten]

Sean ist ein impulsiver und wagemutiger irischer Einwanderer, der für seine Fähigkeiten als Sprengstoffexperte und Berufsverbrecher bekannt ist.

Sean MacGuire trägt zur Dynamik und dem Unterhaltungsfaktor innerhalb der Gang bei. Er ist ein lebhafter und lauter Charakter, der gerne im Mittelpunkt steht. Seine Ausgelassenheit und sein Sinn für Humor bringen eine gewisse Leichtigkeit in die Gruppe, obwohl er manchmal auch für Unruhe sorgt.

Als Mitglied der Bande nimmt Sean an Raubüberfällen und anderen kriminellen Aktivitäten teil. Seine Fähigkeiten bei der Herstellung von Sprengstoffen sind von großem Wert für die Gang. Sean ist jedoch auch impulsiv und unvorsichtig, was zu Konflikten und gefährlichen Situationen führen kann.

Im Spiel wird deutlich, dass Sean unter den Spannungen innerhalb der Gang leidet und mit seinem Platz in der Welt des Wilden Westens ringt. Die Spieler haben die Möglichkeit, seine Hintergrundgeschichte näher kennenzulernen und mehr über seine Motivationen und seine Beziehung zur Bande zu erfahren.

Susan Grimshaw[Bearbeiten | Quelltext bearbeiten]

Susan ist eine resolute und autoritäre Frau, die die Gang mit harter Hand führt.

Susan Grimshaw ist bekannt für ihre Organisationstalente und ihre Fähigkeit, die Bande zusammenzuhalten. Sie verwaltet die Finanzen, plant die Raubüberfälle und übernimmt die Verantwortung für die Organisation der Gang. Susan ist eine respektierte und gefürchtete Figur, die das Sagen hat und dafür sorgt, dass die Regeln eingehalten werden.

Im Spiel zeigt Susan auch eine sensible und fürsorgliche Seite. Obwohl sie oft streng und unnachgiebig erscheint, kümmert sie sich um das Wohl der Gangmitglieder und versucht, das Beste für sie zu erreichen. Ihre Führungsqualitäten und ihre pragmatische Herangehensweise sind entscheidend für das Überleben der Bande.

Die Spieler werden von Susan Grimshaws Charakter angezogen, da sie eine der Säulen der Van-der-Linde-Gang ist. Ihre Präsenz in Red Dead Redemption 2 verleiht der Geschichte Tiefe und verdeutlicht die Bedeutung von Führung und Zusammenarbeit in einer Bande von Gesetzlosen.

Tilly Jackson[Bearbeiten | Quelltext bearbeiten]

Tilly Jackson ist eine starke und mutige Frau, die eine bemerkenswerte Entwicklung durchmacht.

Sie hat eine schwierige Vergangenheit als ehemalige Sklavin und wurde von der Bande gerettet. Sie ist eine Überlebende und eine Kämpferin, die sich gegen die Widrigkeiten des Wilden Westens behauptet. Tilly ist bekannt für ihren scharfen Verstand und ihre Tapferkeit.

Im Spiel zeigt Tilly ihre Fähigkeiten als Späherin und Kundschafterin. Sie beteiligt sich an Raubüberfällen und anderen gefährlichen Missionen der Gang. Tillys Kampfkünste und ihre Beharrlichkeit machen sie zu einer wertvollen Verbündeten und zu einer treuen Unterstützerin der Bande.

Tillys Charakterentwicklung ist bemerkenswert, da sie von einer verletzlichen Frau zu einer starken und unabhängigen Persönlichkeit heranwächst. Sie findet ihre Stimme und ihren Platz in der Van-der-Linde-Gang und erlangt Selbstvertrauen und Selbstständigkeit.

Uncle[Bearbeiten | Quelltext bearbeiten]

Uncle ist ein älterer Mann, der das Leben im Wilden Westen eher gemütlich angeht.

Uncle ist bekannt für seine Faulheit und seinen Hang zur Bequemlichkeit. Er verbringt die meiste Zeit damit, herumzusitzen, zu trinken oder zu schlafen. Uncle hat wenig Ambitionen und nimmt das Leben so, wie es kommt.

Trotz seiner faulen Natur ist Uncle ein geschätztes Mitglied der Gang. Er trägt zur Atmosphäre bei und sorgt für humorvolle Momente mit seinem sarkastischen Witz. Uncle hat eine enge Beziehung zu den anderen Bandenmitgliedern und wird als Teil der Familie betrachtet.

Im Spiel zeigt Uncle gelegentlich sein praktisches Wissen und seine Fähigkeiten, sei es beim Handwerk oder bei der Jagd. Obwohl er oft belächelt wird, ist Uncle in der Lage, seinen Beitrag zu leisten, wenn es darauf ankommt.

Unterstützende Charaktere[Bearbeiten | Quelltext bearbeiten]

Familie Downes[Bearbeiten | Quelltext bearbeiten]

Die Downes-Familie ist eine wichtige Charaktergruppe in Red Dead Redemption 2. Sie besteht aus drei Mitgliedern: Thomas Downes, Edith Downes und Archie Downes. Ihre Geschichte spielt eine bedeutende Rolle in der Erzählung des Spiels.

Thomas Downes ist ein schottischer Einwanderer, der als Landarbeiter tätig ist. Die Wege von Thomas und der Van-der-Linde-Gang kreuzen sich, als Arthur Morgan versucht, von ihm Schulden einzutreiben. Die Begegnung endet tragisch, als Thomas an Tuberkulose erkrankt und später verstirbt.

Edith Downes ist die Ehefrau von Thomas Downes und eine alleinerziehende Mutter. Nach dem Tod ihres Mannes ist sie gezwungen, sich in einer von Armut geprägten Welt zurechtzufinden. Edith kämpft tapfer, um ihre Familie über die Runden zu bringen, und gerät dabei in die Fänge von Agent Milton und Agent Ross.

Archie Downes ist der Sohn von Thomas und Edith. Er ist ein kleiner Junge, der die schwierige Realität des Lebens im Wilden Westen erlebt. Archie steht unter dem Einfluss der Ereignisse und muss mit den Herausforderungen und Veränderungen in seiner Familie und Umgebung umgehen.

Die Geschichte der Downes-Familie veranschaulicht die Härten des Lebens im Wilden Westen und die Auswirkungen von Krankheit, Armut und sozialer Ungerechtigkeit. Die Spieler werden mit den Konsequenzen ihrer Handlungen konfrontiert und sehen, wie das Schicksal einer Familie von den Entscheidungen der Charaktere innerhalb des Spiels beeinflusst wird.

Fliegender Adler[Bearbeiten | Quelltext bearbeiten]

Fliegender Adler ist der Sohn von Fallender Regen. Er ist ein erfahrener Krieger und wird im Spiel als wagemutig und leichtsinnig dargestellt, jemand, der den vermeintlichen Sieg über sein und das Leben anderer Mitglieder seines Stammes stellt.

Fallender Regen[Bearbeiten | Quelltext bearbeiten]

Fallender Regen ist der Häuptling des Wapiti-Stammes und ein Schlüsselcharakter in den letzten Kapiteln der Hauptgeschichte. Er spielt eine wichtige Rolle bei der Unterstützung der Gang und bestimmen Missionen, wobei er Arthur Morgan und Charles Smith am nächsten steht.

Antagonisten[Bearbeiten | Quelltext bearbeiten]

Leviticus Cornwall[Bearbeiten | Quelltext bearbeiten]

Leviticus Cornwall ist ein mächtiger Geschäftsmann und Industriemagnat, der als einer der Hauptantagonisten des Spiels fungiert. Er ist bekannt für seine skrupellosen Methoden und seine Gier nach Reichtum und Macht. Cornwall setzt alles daran, die Van-der-Linde-Gang zu vernichten und schreckt nicht davor zurück, Gewalt einzusetzen.

Angelo Bronte[Bearbeiten | Quelltext bearbeiten]

Angelo Bronte ist ein einflussreicher Mafioso und Anführer einer kriminellen Organisation in Saint Denis, einer fiktiven Stadt im Spiel. Bronte ist berüchtigt für seine Machenschaften und die Kontrolle über verschiedene illegale Aktivitäten. Er wird zu einem gefährlichen Gegenspieler für die Van-der-Linde-Gang und bringt diese in große Gefahr.

Rezeption[Bearbeiten | Quelltext bearbeiten]

Red Dead Redemption 2 wurde von Kritikern und Spielern gleichermaßen hoch gelobt. Die Charaktere des Spiels, insbesondere Arthur Morgan, Dutch van der Linde und John Marston, wurden für ihre Tiefe und ihre fesselnden Geschichten gelobt. Die Beziehungen und Interaktionen zwischen den Charakteren trugen wesentlich zur immersiven Erfahrung des Spiels bei.

Siehe auch[Bearbeiten | Quelltext bearbeiten]

Einzelnachweise[Bearbeiten | Quelltext bearbeiten]

[[Kategorie:Red Dead Redemption 2| ]] [[Kategorie:Action-Adventure]] [[Kategorie:Computerspiel 2018]] [[Kategorie:Wilder Westen]] [[Kategorie:Rockstar Games]]